Brawl Without Limits in WWE® 2K Battlegrounds
Arcade-style, competitive action and social play bring friends and families together to battle it out in the ring
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20200708005078/en/
2K today announced that WWE® 2K Battlegrounds, the arcade-style brawler that will bring over-the-top WWE action to a new level of intensity, will release worldwide on
Developed by Saber Interactive, WWE 2K Battlegrounds offers explosive excitement in an approachable experience for everyone from passionate WWE fans to casual players, with several ways to play:
- Exhibition: Take part in Exhibition matches at home or on-the-go, anytime and anywhere, in local and online multiplayer action for up to four players;
Campaign: Join the adventures of seven new WWE hopefuls - created exclusively for WWE 2K Battlegrounds - in Campaign mode and compete for the chance to earn a WWE contract. Along the way, you’ll unlock new arenas, inspired by locations such as
the Everglades, a military-style Bootcamp, Mexico, New Yorkand Scotland, while receiving guidance from legendary personalities including “Stone Cold” Steve Austin® and Paul Heyman™;
- King of the Battleground: Take on all comers in the King of the Battleground, an online, last-man-standing mode where four players start in the ring while four more wait outside to enter, challenging you to run the gauntlet and defeat them all;
- Online: Test your toughness in online tournaments and Exhibition matches.
Eight unique Battlegrounds environments play a major role in the action, many of them featuring interactive elements adding to the mayhem alongside a variety of outrageous melee weapons players can use to pummel opponents. Soar from military helicopters, smash opponents with cars in an auto shop and toss them into the jaws of a hungry alligator in the swamp. Bombastic play-by-play is provided by WWE commentators Mauro Ranallo™ and Jerry “The King” Lawler® to complete the mood.
Players can also customize their own arenas to give each brawl a personal touch and use the Superstar Creator to build their own, unique WWE Superstar with different body types and sizes, facial features, clothing, hair and fighting styles.
“We know WWE fans and gamers enjoy a wide variety of experiences, and with WWE 2K Battlegrounds, we’re presenting a whole new dimension through arcade-style gameplay that’s completely different than our WWE 2K simulation franchise," said
WWE 2K Battlegrounds is designed to be easy to pick up and play, but challenging to master, with more advanced techniques to be learned and skills to be unlocked so players of all skill levels can enjoy the action. A roster of today’s biggest WWE Superstars, including Roman Reigns®, Drew McIntyre®, Charlotte Flair®, Becky Lynch®, Asuka®, Daniel Bryan®, Kofi Kingston®, Randy Orton® - combined with Legends - including Andre the Giant™, Undertaker®, Mankind®, Shawn Michaels®, Yokozuna™, Sgt. Slaughter™ and many more, offers fan favorites for all generations of the WWE Universe to enjoy, with more unlockable Superstars to come via free updates in the future. Each Superstar utilizes one of five class styles, and each class style has its own combat moves, strengths and weaknesses. Choose from the Powerhouse, Technician, High-Flyer, Brawler and All-Rounder to find the style that works best for you. Arcade-style powerups, such as Flaming Fist, Ice Breath and Earthquake, are accompanied by colorful visual effects, offering extra excitement and an additional dimension of strategy that can quickly change the direction of a match.
WWE 2K Battlegrounds is available now for pre-order in Standard Edition (MSRP
Developed by Saber Interactive, WWE 2K Battlegrounds is rated T for Teen by the ESRB and is currently scheduled for worldwide release on
*Pre-order bonus offer ends
**WWE Superstars, in-game currency and cosmetic items can also be unlocked by achieving in-game objectives. No additional purchase necessary.
2K is a publishing label of
Saber Interactive is a trademark of
Andre the Giant TM licensed by
All trademarks and copyrights contained herein are the property of their respective holders.
Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including
*** According to 2008 – 2020 Metacritic.com
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly programming can be seen in more than 800 million homes worldwide in 28 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: the impact of the COVID-19 outbreak on our business, results of operations and financial condition; entering, maintaining and renewing major distribution agreements; a rapidly evolving media landscape; WWE Network (including the risk that we are unable to attract, retain and renew subscribers); our need to continue to develop creative and entertaining programs and events; the possibility of a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of
Source: Take-Two Interactive